<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>SimonHarrisCo</title><description>I&apos;m Simon, a founding engineer at SwiftKitchen. I code my own tools, make art from living systems, and occasionally write.</description><link>https://simonharris.co/</link><item><title>Living Systems</title><link>https://simonharris.co/living-systems/</link><guid isPermaLink="true">https://simonharris.co/living-systems/</guid><description>An ongoing body of computational work exploring how simple local behaviours become collective form.</description><pubDate>Mon, 03 Aug 2026 10:09:24 GMT</pubDate></item><item><title>Using React with canvas, WebGL and custom renderers.</title><link>https://simonharris.co/using-react-with-canvas-webgl-and-custom-renderers/</link><guid isPermaLink="true">https://simonharris.co/using-react-with-canvas-webgl-and-custom-renderers/</guid><description>How I use React UI library with Javascript rendering engines, handling the difficulties of making reactive UI and OOP WebGL canvas engines work togethers.</description><pubDate>Mon, 15 Sep 2025 10:07:12 GMT</pubDate></item><item><title>Taste is the last commodity for artists in the AI age</title><link>https://simonharris.co/whats-next-for-artists-with-generative-ai/</link><guid isPermaLink="true">https://simonharris.co/whats-next-for-artists-with-generative-ai/</guid><description>Generative AI is eating into the skillset of traditional artists, but it doesn&apos;t really matter. The taste economy is here.</description><pubDate>Fri, 25 Jul 2025 16:18:00 GMT</pubDate></item><item><title>The emergence of LLM sympathy in our codebases</title><link>https://simonharris.co/emergence-of-llm-sympathy-in-codebases/</link><guid isPermaLink="true">https://simonharris.co/emergence-of-llm-sympathy-in-codebases/</guid><description>With the rise of LLM code generation, how are we these tools shaping the way that we work?</description><pubDate>Fri, 11 Oct 2024 16:17:00 GMT</pubDate></item><item><title>What makes a good explanation &amp; how to make better decisions.</title><link>https://simonharris.co/what-makes-a-good-explanation-how-to-make-better-decisions/</link><guid isPermaLink="true">https://simonharris.co/what-makes-a-good-explanation-how-to-make-better-decisions/</guid><description>How can we responsibly use data to make good predictions? What separates good theories from bad ones?</description><pubDate>Sat, 25 May 2024 16:15:00 GMT</pubDate></item><item><title>The continued success of my excessively decoupled React SPA architecture</title><link>https://simonharris.co/my-excessively-decoupled-react-spa-architecture/</link><guid isPermaLink="true">https://simonharris.co/my-excessively-decoupled-react-spa-architecture/</guid><description>I use an unconventional React SPA architecture to great success. Here I share the details of the architecture and the reasons behind it.</description><pubDate>Wed, 25 Oct 2023 15:24:00 GMT</pubDate></item><item><title>Explorations in Vellum</title><link>https://simonharris.co/explorations-in-vellum/</link><guid isPermaLink="true">https://simonharris.co/explorations-in-vellum/</guid><description>A 2021 series of soft-body simulations exploring how simple material rules produce intricate, organic forms.</description><pubDate>Wed, 18 Aug 2021 10:00:20 GMT</pubDate></item><item><title>Fragments</title><link>https://simonharris.co/fragments/</link><guid isPermaLink="true">https://simonharris.co/fragments/</guid><description>A 2021 shader study imagining the parallel processing hidden inside a rendered image.</description><pubDate>Mon, 22 Mar 2021 21:18:38 GMT</pubDate></item><item><title>How I built a barebones WebGL PBR renderer in Nodes.io</title><link>https://simonharris.co/how-im-building-a-webgl-pbr-renderer-in-nodes-io/</link><guid isPermaLink="true">https://simonharris.co/how-im-building-a-webgl-pbr-renderer-in-nodes-io/</guid><description>This article describes how I implemented a PBR renderer with image based lighting in Nodes.io.</description><pubDate>Mon, 15 Feb 2021 16:00:00 GMT</pubDate></item><item><title>Algorithms, Elves and Recycling. Not every idea has to be original.</title><link>https://simonharris.co/algorithms-elves-and-recycling/</link><guid isPermaLink="true">https://simonharris.co/algorithms-elves-and-recycling/</guid><description>Learning any artistic skill feels like a loss of innocence. An exploration of what studying Tolkien taught me about creating art.</description><pubDate>Fri, 01 Jan 2021 16:13:00 GMT</pubDate></item><item><title>Organised Reality - Generative art and source code</title><link>https://simonharris.co/organised-reality/</link><guid isPermaLink="true">https://simonharris.co/organised-reality/</guid><description>This article shows a basic script for some generative art you can make in the browser</description><pubDate>Sat, 15 Aug 2020 16:03:00 GMT</pubDate></item></channel></rss>